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Spencer Doran
SEASON: A letter to the future (Original Soundtrack)
RVNG INTL. - Cat No: RVNGNL106lp
- updated:2024-05-15
RVNG INTL.から、PS5のロードトリップ・アドベンチャーゲーム「SEASON: A letter to the future」のサウンドトラック。Visible Cloaksのスペンサー・ドーランがサウンドを手掛けています。Visible Cloaksの音源を待ってる人、素晴らしいので是非。
Track List
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1. Title Screen
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2. Estelle's House
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3. "We all rested together until it got dark..."
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4. Caro Village
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5. Village Sleep Music Instrument
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6. Mountain Air Instrument
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7. The Road out of Caro
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8. Cycling in the Rain
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9. Lulkanto Op. 34 (Music Box)
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10. Tieng, Through the Mist
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11. Tieng Winds
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12. Wind Harp
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13. Cemetery
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14. Sophon's Lament
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15. Morning Song - Azen Islands (Radio)
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16. De belles choses vues à travers une vitre sale (Radio)
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17. Matyora’s Song
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18. Mom (Dream)
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19. Ascending to the Shrine
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20. The Golden Bells - “Leave Your Coats On The Bed”
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21. Easel’s Prayer
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22. The Seaside
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23. Credits
Composed and produced over the course of nearly three years, Spencer Doran's original soundtrack for SEASON: A letter to the future underpins the highly-anticipated atmospheric adventure game in which the main character must save memories of a civilization on the verge of collapse. A lush collection of transmissions from this warmly fading world, we hear a culture and ecology through the sentimental ear of their last witness.Doran was an early collaborator in the making of SEASON, helping define the game's imaginary world and emotional tones. His past work in music has taken many forms including site-specific audio installations, compiling the acclaimed Kankyō Ongaku: Japanese Ambient, Environmental & New Age Music 1980-1990, and his own humanely futuristic work as half of Visible Cloaks. Each pursuit found relevance within the soundtrack of a video game that takes place in an invented culture living out its final days.SEASON is about what it feels like to be alive in a certain time and place, and to capture that feeling for the future. The protagonist of the story, Estelle, is a photographer and sound recordist, working with her microphone, camera, and journal to uncover the complexity of an environment facing erasure. This documentation is not mere salvage anthropology, but a key to understanding Estelle's own past, and also a meditation on our present.Sound and music factor heavily into the interactive and narrative aspects of SEASON; the character is equipped with a free-form audio recorder used to capture and playback any sound heard in the game and trigger revelations about the world around her. These sounds are at times musical, and we hear them interwoven with Doran's score throughout the soundtrack: an organ played by mountain air, a ratchety mechanical music box echoing out communal "sleep music" for a village, an aeolian harp played by gusts of valley wind, imagined exotica cranked from the hi-fi of an old monk.Rather than simply composing songs and placing them into a 3D context, Doran worked with SEASON's audio team to arrange the soundtrack for an abstract and evolving experience within Audiokinetic's Wwise, a software designed for managing complex systems of audio for gaming platforms. Within SEASON, the environmental music uses what Doran refers to as a "Venn Diagram model" for tonal layering, where "different modular layers of various pieces are dispersed across wide areas and overlap with each other as you traverse the landscape, with randomized elements creating continuously different combinations". The score functions as "musical wind" – sound fragments that drift and swirl around with the same behavior as the acoustic biome of the landscape. As a composer writes for each instrument in an orchestra, Doran writes with the voices of landscapes, gusts of wind, esoteric imagined instruments, and drifting radio broadcasts. The music renders an unplaceable specificity of feeling, like German Fernweh or "far sickness": a homesickness for somewhere you’ve never been before. We can hear the influence of early 20th century impressionism, Ravel, Satie, Debussy, Déodat de Séverac, particularly in the piano pieces. Elsewhere, other historical instruments are heard: viol, harp, flute, portable organ (petite orgue), celesta - all within the crisp hyper-real space Doran is known for exploring in Visible Cloaks.Boundaries are blurred between the natural world and the non-diegetic score, functioning not as a superimposition on the sound world but rather an extension of it, drawing from composers that worked adjacent to the field of acoustic ecology like Hildegard Westerkamp and R. Murray Schafer, as well as research by Steven Feld and José Maceda about, according to Doran, "the mirrored reflections of the natural world heard within traditional music forms."Condensing these rich, changing networks of sound into a traditional soundtrack release presented a challenge to Doran, but this is music to live in and explore, regardless of the format it is expressed. The songs seep into your bones. You may notice with some concern that they, in fact, were already there.Spencer Doran's SEASON: A letter to the future (Original Soundtrack) will be released digitally on May 5, 2023 followed by a double LP edition on October 6th, 2023. SEASON: A letter to the future is available now for Playstation 5, Playstation 4 and PC from Scavengers Studio.

日本の環境音楽の世界的な再評価にも影響を与えたるなど、近年のニュートーンでもキーワードになってきた音楽家Visible Cloaksのスペンサー・ドーランが手掛けたサウンドトラックです。彼の拠点ポートランドは、自転車のカルチャーの根づく街として知られますが、このゲームも自転車に乗っていろんな場所を訪れ、文章、写真、音などを日記に記録していくと言うスタイルで展開していくそうです。終焉を迎える世界「ゲームプレイの中心となるのは、探検、記録、出会い、そして奇妙な世界に広がる謎の解明。サウンドや音楽、芸術や建築物、大事な一瞬を生きる人々の物語... 記録用ツールは様々なレイヤーを捉える。ツールでレイヤーを剥ぎ取っていくにつれ、隠された文化、歴史、生態系が明らかになっていく。」ゲーム中でも音楽は重要な役割を果たしています。音聴いているだけで、その世界観に触れてみたくなりますね。ブラック・バイナル、2枚組のLP。ゲームからのキャプチャーと詩(日本語もあり)が掲載されたインサートシート付いています。 (サイトウ)